Back Online

With exception to the flat-lands, the server’s been fixed up. The IP registration system I mentioned before is functional, but considering I wrote it in a short time-span (and tested it under controlled conditions), there will be some problems.

Should you experience problems regarding the plugin, spot griefing I haven’t cleaned up in the flat-lands, or similar, please calmly contact me via the server, the comments, or, if necessary, by e-mail (adrakoala@gmail.com).

– David (Drak1234)

Some News

UPDATE: The world(s) have been fixed and rolled back one day [09/10/2013]. Progress made after this has been erased, and we apologise for any inconveniences. We’ll be public, hopefully, tomorrow once I get an IP registration system set up. In the mean time, please enjoy Livecraft’s mascot rolling.

Unfortunately, three users utilized an exploit allowing them unrestricted access to Livecraft, resulting in ‘massive’ griefing. Fortunately, however, I’ve been keeping backups off-server, alongside the server’s automatic backups. I’ll be checking for the latest version of the world and rolling the server back to it. Any griefing from today will be fixed at the cost of any progress made in recent time. I’ll be posting how far back the server needs to be reverted to.

Until further notice, the server will be unavailable (for approx. 1 day).

Thanks for your patience!

Note: When the server is back online, you will only be allowed to connect with an IP address (or multiple) you register with us. This will prevent unauthorized usage of your account on Livecraft.

– David (Drak1234)

Website Updates

I will be updating the theme used on the website. I aim to improve screen space usage while making the website better to look at. All changes are purely cosmetic and will not affect how the website works.

Regards, Jonathan Alfonso (alfonsojon)

New Features for 1.7

Over the past months, Jon and I have been discussing (however briefly) how we could liven up Livecraft a bit with more things to do. So, when 1.7 is released, we’ve decided to re-introduce Mob Arenas, PvP arenas, and a special surprise: player-submitted arenas.

We’ll be constructing a few official arenas, all of which will be publicly accessible, and there will be a section in the forums to submit your own arenas. I’ll be posting guidelines and tips there to make getting started simpler.

Another new feature, which may or may not be completed by 1.7’s release, is dungeons! The way it will work is similar to mob arena. Players choose their class (i.e. Warrior, Ranger, Mage, etc.) and are thrust into a pre-built dungeon in which mobs, of increasing difficulty, are spawned throughout. As you progress, your dungeon level will increase. It’ll essentially be a dungeon crawler mini-game. More news on that as I complete the plugin.

In addition to these new features, we’d also like to take the time between now and 1.7’s release for suggestions from you all for additional features. What do you think would make Livecraft more fun? Is there a mini-game you’d love to play on LC? Post a comment below with your idea! But, please be reasonable with your suggestions.

Have a fantastic rest of the week,

— David (Drak1234)

Note: Mob arenas, PvP arenas, and dungeons are all eligible for player-submissions. I’ll be posting guidelines/tips on constructing dungeons, too.

Accepted mini-games:

  • Spleef

Unaccepted mini-games:

  • Hunger Games
  • Dwarves vs. Zombies

Changes to Registration

I will be making changes to how the registration system works. Already registered accounts will not be affected by any of these changes. The goal of the changes I am making is to have an account-to-website verification system along with support for users with underscores within their usernames (shadow_painter, etc.)

Regards, Jonathan Alfonso (alfonsojon)

[IMPORTANT] Forums are now online

The long-awaited forums are now online. I will be adding content to the forums, but for now we have three basic forums: Rank Applications, Bug & Exploit reporting, and Off-topic. Feel free to utilize them properly. Do not ask for ranks in game anymore; instead, make a post in the forums.

Regards, Jonathan Alfonso (alfonsojon)

[IMPORTANT] Information regarding server stability

Hi, I would like to inform you about a major issue which happened recently. Livecraft used to use developer-build plugins, which are reportedly unstable and buggy. Although no major issues have occurred because of this, I figured it was better safe than sorry to downgrade.

How wrong I was.

Now, there seems to be considerable lag and memory usage coming from virtually nowhere, and I can’t find out why. Furthermore, Multiverse Inventories had a configuration change which resulted in each world having an individual inventory setup. In order to fix this, I had to reset Multiverse Inventories. As this plugin controls inventories, you may have noticed that your survival inventory is now empty once you join the main world from either the flatlands, end, or nether. This issue can be resolved by restoring your inventory from a backup.

If your inventory is missing, please email support@livecraft.net with your Minecraft user name so I can restore your inventory.

[IMPORTANT] We’re back!

Hey guys, just posting to say we’re back online! Here’s a picture of our current spawn 🙂

New world info:

  • World is 512 blocks high instead of 256 blocks high
  • World is using the seed livecraft instead of Livecraft
  • World is using the large biomes setting.

Enjoy!

~ Jonathan Alfonso (Alfonsojon)

2013-07-15_23.34.51

[IMPORTANT] Update on Downtime ETA

Hey guys, sorry to delay, but I’ve been busy around July 4th, and now I’m tired. I have a lot of work to do on the server and I don’t want the server to be half-ready when I launch. My goal is to have it working as nicely as possible, so more downtime will be necessary. I can’t put deadlines on myself, but the goal is to have it online by this upcoming Thursday Sunday.

No guarantees, but that’s what I’m hoping for. Sorry for the delays,

Jonathan Alfonso (alfonsojon)

[IMPORTANT] ETA on updates

Livecraft is currently under maintenance. We will be fully operational by the end of the week, but we will be online sooner. Expect some issues, and as always, please report any issues to support@livecraft.net